top of page

3D-Objects in image

blender_logo.png
Course: 3D-Graphics

The goal of this assignment was to model a mug, add an image as a background and with the help of a shadow catcher make it look like the mug was a part of the image.

​

I had a lot of fun with this assignment and I wanted to challenge myself by creating two additional objects. I wanted to see how well I could replicate glass and metal and match them to the image. I also wanted to challenge my ability to create a copy of something which was already in the picture, in this case one of the glass bottles.

Image.jpg
Image
Mug_Render.jpg
Render

To achieve the same perspective as the image I used a texture coordinate node, connected it from the window pin to a mapping node and then to the image texture node. By adding a plane I could then align it with the tabletop through the camera. 

​

As this was my first time using an image as a background for a 3D scene I am interested in exploring other ways that you could find the same perspective.

Mug_MaterialPreview.png

To achieve casting shadows from the objects onto the image I used a shadow catcher. This was one of the trickiest parts to get right as I needed both reflections and shadows to be visible on the shadow catcher plane. What I ended up doing was projecting the image onto plane the same way I did with the image in the world shading. I then increased the metallic setting of the plane to make reflections appear stronger. The result of this looked like the picture to the right in the material preview.

bottom of page